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Real-time Motion Capture

Motion capture/performance capture in real-time using an iPhone + a Unity app.

Fork of this work: iPhoneMoCapiOS (MIT license).

This system allows me to capture a facial animation and then use it in Unity on game projects for example, or to get a real-time animated 3D avatar (for example to not show my face during a twitch stream). Synchronized to OBS Studio via websocket as well as to a Twitch bot, the app provides me with all kinds of live interactions.

Engine: Unity
Languages: C# / Apple Swift