Motion capture/performance capture in real-time using an iPhone + a Unity app.
Fork of this work: iPhoneMoCapiOS (MIT license).
This system allows me to capture a facial animation and then use it in Unity on game projects for example, or to get a real-time animated 3D avatar (for example to not show my face during a twitch stream). Synchronized to OBS Studio via websocket as well as to a Twitch bot, the app provides me with all kinds of live interactions.
Engine: Unity
Languages: C# / Apple Swift